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Writer's pictureDr. Deason

Gamification of Learning: Engaging Learners Through Game Elements



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kezeta1
12 oct

Feedback

 

When one thinks of feedback, it would probably be fair to suggest that most humans immediately think of criticism, or even failure. Feedback is often provided to learners in a delayed method in most traditional learning environments. Research leads us to be confident that instant feedback, instead of delayed feedback, directly improves learner motivation, thus improving learner engagement leading to greater understanding of the topic. Instant feedback is a large part of gamification, where learners can learn of their errors in the moment, allowing for stronger grasp of the subject matter (Deason, 2024). In fact, in relation to employee engagement in the workplace, research shows that applying a gamification-based reward system, employee participation, activeness in activities of the…

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cmendoza1
04 oct

Cuauhtemoc Mendoza

October 4, 2024


Intrinsic versus extrinsic motivation

Intrinsic versus extrinsic motivation is closely tied to how gamification can affect engagement in learning. Intrinsic motivation concerns the idea of enjoying an activity for its own sake. Extrinsic motivation refers to our drive to complete tasks for an external reward (badges, points, recognition, etc) (Reiser & Dempsey, 2018, p. 79). While an overreliance on extrinsic motivators can sometimes lead to a reduction in the enjoyment of learning, extrinsic motivators can build and bolster intrinsic motivation over time. This is where the gamification elements – points, badges, leaderboards, feedback, etc – can reinforce the dynamic. An example of an extrinsic motivator is the PBL (Points, Badges, Leaderboards) system, which rewards learning…


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