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CASE STUDY MUGGLE MAGIC: Learning Through PLay. Voices From The Field



Leigh Anne Wilson and Brittany R. Jacobs created a program that combined play and STEM learning at the Carol Stream, Illinois library after school program. Bringing the Harry Potter story to life, Leigh Ann recreated a potions class from Hogwarts school of witchcraft and wizardry, the magical academy Harry Potter and his friends attend.



Learning Through Play

Learning through play is often referred to as play base learning. This approach to learning captures the attention of learners as they are provided with opportunities to explore, discover, experiment, create, inquire, analyze and solve problems. The Association for Child Development defines play as a “dynamic, active and constructive behavior” that is “essential for all children”. Through dramatic play a learner can bring a story to life. When a teacher creates an environment that builds play opportunities around prior knowledge of topics that interest their students, they are providing opportunities for the learners to participate in meaningful conversations that build language development, leadership, and thinking skills, resulting in a deeper level of understanding. Using her background in immersive and improvisational theater, Leigh Anne dressed as the character Hogwarts Potions master, while Brittany played the role of a reporter from the Daily Prophet, the newspaper in the wizarding world. The goal of this program was to promote learning through play to the group of fifth graders that signed up. The two adults modeled the behaviors they wished to see from the children and were able to fully immerse the entire group into the world of make-believe.

Motivation for Informal Learning

Chapter 16 Trends and Issues in Instructional Design and Technology, author (Saul Carliner) says “informal learning has existed as long as humans have passed knowledge from one person to another intentionally and otherwise”. Children learn from experience, from what they see, hear, smell, taste and touch. In the case of Muggle Magic, a familiar book (Harry Potter) was used to engage the emotional interest of the children. The instructors created an enriched learning environment by introducing literacy and artifacts that encouraged the teams to work together and build communication skills. Using sequential learning that started with mixing a potion the children would recognize and successfully create, gave the teams confidence as they moved on to mix other potions that were less familiar to them. Prior knowledge of the story of Harry Potter and mixing a potion has motivated the children to use collective learning by this point, excited to accomplish the next task the children are having so much fun they don’t realize they are now learning how t read recipes, measure amounts, and use basic lab equipment. Modeling of informal learning behaviors by leaders (teachers/Parents), will allow students to learn in the classroom and beyond.

Clear Expectations Lead to Better Engagement

When students know what is expected of them, they will engage productively. The effective teacher clearly explains what is expected of that teacher and what they expect from the students. Rules and consequences should be established from the beginning, especially in an environment that involves learning through play. Using point systems, goal- oriented task, or rewards are some of the methods teachers may use to keep control of the class with out having to redirect students often. Having a reward system in place will motivate students to stay on task. It is also the responsibility of the teacher to understand and support the development of specific skills and or concepts the students may need to focus on. Making the learning environment fun and educational while clearly setting rules for students will keep students engaged and on task. In the case of Muggle Magic, the class was a one-day event that clearly stated it was for children who are fans of Harry Potter books and specified the age group of those who could attend. Even though the teachers did not personally know the students they understood that students were interested in the theme of the class. As the class began Leigh Anne greeted the students with instructions and rules, she assigned the Head Boy and Girl (peer leaders) and allowed the students to pick the group they would be a part of. Clear expectations were set at the beginning of the class, this allowed everyone the opportunity to use active listening skills and complete each of the potions the groups had to mix.

References

7 Successful Learner Engagement Strategies to Motivate your Learners. (n.d.). Retrieved May22, 2020, from https://www.talentlms.com/ebook/learner-engagement/strategies


Carliner, S. (2018). Chapter 16 Informal Learning. In R. A. Reiser & J. V. Dempsey (Authors), Trends and issues in instructional design and technology (pp. 142-151). New York, NY: Pearson.


Wilson, L. A., & Jacobs, B. R. (2019). Muggle Magic: Learning through Play in Harry Potter’s World. Voices from the Field. Afterschool Matters, 30, 37–42.





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aedeering
Aug 06, 2021

Play Based Learning

On page 270 of Trends and Issues in Instructional Design and Technology, Reiser and Dempsey (2018) refer to active learning as “learning [that] occurs when students construct, discover, and transform their own knowledge.” Wilson and Jacobs provided students a magical opportunity to transform their knowledge by intertwining the realm of make-believe (Muggle Magic, 2019). There are a myriad of benefits students receive from using their imagination while participating in play based learning. “[V]ast research continues to prove the ample academic gains achieved through play. Play can be considered as a vehicle to drive curricular competencies, such as literacy and numeracy skills” (Taylor & Boyer, 2020). Play based learning improves learners’ social skills while building on their prior…


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amryan
Dec 06, 2020

Muggle Magic: Learning through play. Voices from the field


Play based learning

When I attended Full Sail for my bachelor’s degree we learned in our second class that you can learn better through play, or by allotting yourself time in your week to play. By turning class into the imaginary world of “Harry Potter” kids are able to let go and just indulge themselves into the world. Learning while playing in an imaginary world the kids are more willing to put themselves entirely into it since they are having fun. They are more willing to experiment, or try to analyze and solve problems, rather than waiting for someone else to raise their hand and answer. In this study the…


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mroland
Sep 13, 2020

CASE STUDY MUGGLE MAGIC

Play-based learning is ideal for younger students, but is beneficial to all. Leigh Anne Wilson and Brittany R. Jacobs created a wonderful opportunity for students in an after-school program. Based on the Harry Potter books, the instructors brought wizardry and witchcraft to STEM learning through play.

CURIOSITY

How will this happen? What are we going to make? How are we going to make it? Can we keep it? Will we do this again? How can we recreate this really interesting experience? In creating interest, the educators’ marketing had to be alluring, answer the right questions, and create more questions that would be answered during the event. Students familiar with Harry Potter arrived with excitement. Those who…

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Sue Ly
Sue Ly
Sep 09, 2020

Muggle Magic:


Curiosity

Curiosity occurs when there is an urge to close a gap in one’s knowledge (Keller & Deimann, 2018). In Leveling Up: Game Design Research and Practice for Instructional Design, Van Eck et al. (2018) discuss the importance that learning through play has on students’ motivation and performance. By using the learning strategy of play, Leigh Anne Wilson and Brittany R. Jacobs’ (2019) afterschool program of “Muggle Magic: Learning through Play in the World of Harry Potter. Voices from the Field” encourages curiosity as they explore through play. Muggle Magic incorporates a variety of stimuli to pique students’ curiosity, motivate them, and keep them actively engaged in learning. This variety of stimuli in Muggle Magic provides students with…


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Nicole Hiers
Nicole Hiers
Aug 16, 2020

Muggle Magic: Learning Through Play


In Illinois, two youth librarians came together to create an environment that would bring children into a magical world, while teaching them STEM (science, technology, engineering, and math) skills.

Active and Play-Based Learning

Muggle Magic inspires its learners to explore a fictional world where magic is real. Wilson and Jacobs create a realistic and believable environment that puts the learners into the world of magic and exploration, complete with realistic props and décor (Muggle Magic, 2019). On page 270 of Trends and Issues in Instructional Design and Technology, Reiser and Dempsey (2018) refer to active learning as “learning [that] occurs when students construct, discover, and transform their own knowledge.”

In play-based learning, learners merge pedagogy…

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