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Creating An All-Inclusive STEAM Classroom For All Ages With Robotics

Robotics can be a surefire way to teach STEAM (Science, Technology, Engineering, Arts, and Math) to students of all ages. While covering a vast range of fundamental STEAM concepts, robotics simultaneously assists in the development of soft skills such as critical thinking, problem-solving, and cooperation. Robotics has been an integral part of STEM education since the mid-'80s, and we have developed the stunning capability to apply engineering, math, and science skills to better advantage our students (Bartholomew, 2015).

Learning for All Ages

An amazing feature of robotics education is that it can be developed for students of any age, as students advance and progress, so too will their robots. As young as kindergarten, kids can start understanding coding with robots like Botley, a coding robot designed to help young children start to understand coding and engineering. Botley uses cards and a remote control to gamify coding to combine open-ended play with critical thinking (LearningResourcesInc, 2017). As students get older, robotics kits like LEGO Spike, Mindstorms, and VEX Robots, can be used through elementary and middle school (Bartholomew, 2015). With these kits, they have the tools to build and code robots that can perform thousands of tasks, from autonomously following a target, to competing at tasks like shooting projectiles into goals. When students reach Highschool, we can give them the tools to create robots from scratch. If we can provide students with the right tools, they have unlimited potential to develop anything they put their minds to. From competing in robotics competitions like FIRST to finding ways to help their communities, students can take what they have learned in the classroom and apply it to their lives.


Fostering an Environment of Creativity

Robotics can quickly captivate students' attention because it gives them the freedom to build and create new things, learning even when things go wrong. Research shows “the more things students touch, the more they think and reflect and the more ideas they then can generate” (Yang, 2020). The hands-on aspect of robotics keeps students directly engaged in their robots. Students learn that oftentimes, the first code they try will not work as well as they want it to, leading them to try repeatedly, learning from their previous mistakes, and learning that it is okay to make these mistakes. Reiser (2012) explains that learners are more motivated to learn when they are triggered to ask questions that further their knowledge. Constantly building, improving, and engineering, students must hypothesize what will and will not work and constantly question ways to improve their robots and the code for robots. When students start making robots at competitive levels, or with specific tasks in mind, they must become highly engaged in the design, construction, and development of their robots. When offered correctly, robotics education allows the students to think freely and open-endedly about where they want to take their projects.


A Multi-Disciplinary Learning Experience

The American education system often splits up the subjects which we value most. We have a class for math, a separate class for science, one for art, manufacturing, etc. While it is understandable that we split these classes up, when applied properly, robotics education can help students get a more thorough understanding of all these subjects, while also developing soft skills like problem-solving solving and teamwork. A key aspect of robotics is coding and software development. While coding is one of the fundamental 21st-century century skills that will prepare students for the real world, it also helps in teaching the fundamentals of many mathematical theories and concepts (Wang, 2020). Personally, when I was in high school, I struggled in understanding the ways many equations worked, but as I learned how to code, I saw those theories applied to the software I was creating. This helped me further understand how these theories worked, as I could see them running in my games and applications. Furthermore, assembling robotics requires logic, measurements, and applying scientific methods to properly achieve their goals (Karp, 2014).




References

Bartholomew, S., & Furse, J. (2015). Successfully Integrating Robotics into Your Curriculum. Techniques: Connecting Education & Careers, 90(7), 14–17. Retrieved from EBSCOHost: https://login.oclc.fullsail.edu/login?url=https://search-ebscohost-com.oclc.fullsail.edu/login.aspx?direct=true&db=a9h&AN=110363228&site=ehost-live


FRCTeamsGlobal. (2021). About First Robotics Competition (2021). YouTube. YouTube. Retrieved January 19, 2022, from https://www.youtube.com/watch?v=Jd29kzjclV0


LearningResourcesInc. (2017). Botley Quick Start! YouTube. YouTube. Retrieved January 21, 2022, from https://www.youtube.com/watch?v=mHgtD7ZGpr8&t=50s

Karp, T., Gale, R., Tan, M. (George), & Burnham, G. (2014). Hosting a Pipeline of K-12 Robotics Competitions at a College of Engineering - A Review of Benefits and Challenges. International Journal for Service Learning in Engineering, 9, 406–423. https://doi-org.oclc.fullsail.edu/10.24908/ijsle.v0i0.5560


Reiser, R.A., Dempsey, J.V. (2018). Trends and Issues in Instructional Design and Technology (4th ed.). New York, NY: Pearson Education.


Wang, L., & Chiang, F. (2020). Integrating novel engineering strategies into STEM education: APP design and an assessment of engineering‐related attitudes. British Journal of Educational Technology, 51(6), 1938–1959. https://doi-org.oclc.fullsail.edu/10.1111/bjet.13031


Yang, Y., Long, Y., Sun, D., Aalst, J., & Cheng, S. (2020). Fostering students’ creativity via educational robotics: An investigation of teachers’ pedagogical practices based on teacher interviews. British Journal of Educational Technology, 51(5), 1826–1842. https://doi-org.oclc.fullsail.edu/10.1111/bjet.12985

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cbelle
Mar 16

Peer Response to Creating an All-Inclusive STEAM Classroom for All Ages with Robotics by jtmineo


Unlocking Education with Robotics

 

In instructional design, the integration of diverse learning methodologies is pivotal for fostering effective educational experiences (Shan et al., 2021). By proposing diversity work as a process of lifelong learning, Shan et al. underscore the importance of individual learning within the broader framework of instructional design. Robotics, as highlighted by Keller and Deimann (2018), offers a dynamic avenue for instructional design, particularly in STEAM (Science, Technology, Engineering, Arts, and Math) education. Keller and Deimann note that robotics education can facilitate the transmission of fundamental STEAM concepts while nurturing soft skills such as critical thinking and cooperation.


As highlighted by Shan…


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anmillermccurdy
Jul 07, 2022

Motivation in satisfying outcomes.

Robotics is a fun and engaging way to introduce STEM concepts. Robotics teaches essential skills like problem solving and design. Robotics also teaches introductory physics, engineering, and computer science principles. Because robotics his hands on, it helps students escape the traditional “boring” classroom experience. The 4th principle of learning engagement states that motivation is promoted when learners experience satisfying outcomes. Robotics is a great example of this principle. Robotics keep students engaged and allow them to overcome obstacles and have a chance to be awarded for their accomplishments. Students can see the hard work that they put in from that initial plan or design. By taking students out of the traditional classroom setting and placing them…

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almiller3
Jan 23, 2022

I think it's important to challenge the minds of young people especially while they are younger. Robotics teaches logic, creativity, problem solving, communication and the very basics of programming and mathematics and physics. It teaches children not to give up when the robot fails but instead to figure out a new way to succeed. From there it can relate back to instructional design because kids can teach one another how to make a part of the robot move or bend. The second video amazes me it is very simple in nature but the fact that a child toy exists like this. Thank you for the post it was a good read.

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jtmineo
Jan 23, 2022
Replying to

Thank you for your feedback, Amanda!


The new "toys" that come out every year for robotics simply amaze me too! I love seeing the amazing ways we think of to get kids as young as 5 years old starting to understand coding and robotics. Beyond understanding robots, I think it is essential our students understand that failure is not a bad thing. Some kids will grow up and want nothing to do with robotics, coding, engineering, etc. This is totally okay, and I love robotics and engineering because they teach these soft skills and provide students with so many tools to prepare them for the real world as a whole.

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jwbaxter
Jan 23, 2022

Jordan’s case study spoke on several topics that are of major interest to me as a learner, an instructional designer, and as a parent. I have two daughters in elementary school, and I just enrolled them in an afterschool robotics class because I believe in the benefits you speak on regarding robotics as a multidisciplinary educational tool.


With the massive technological advances we’ve seen in the past 20 years and now it seems literally every day, I believe the traditional separation of subjects that you find in the typical public educational system doesn’t quite align with what we need today and in the future. Robotics is a perfect example of how to incorporate a multidisciplinary educational platform for students of…




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