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Do A Little Dance

Updated: Jun 23, 2023



Intro


I am a firm believer that students learn better working hands-on or being interactive especially younger students mainly because I work around kids ages 4-12. Interactive learning involves engaging students in active daily activities while learning in the process. There are many programs or apps that can get kids active, I’ve found that GoNoodle is a perfect example of using interactive learning technology to get students involved with learning.

Curiosity


GoNoodle can be a force of happiness, health, and self-discovery for kids and adults. Using the good energy of kids and where they are today: online, at schools and home, in the metaverse, and beyond. Grounding them in the joy of being silly, mindful, and curious. “Motivation to learn is promoted when a learner’s curiosity is aroused due to a perceived gap in current knowledge”. (Reiser & Dempsey, 2018). Go Noodle wants the students to be curious, get messy, and never stop playing.



They bring creative and fearless thinking into the world, are not afraid of asking questions, get messy, make a few mistakes, and take purposeful risks. Working together to bring joy to the world we live in, inside and outside of GoNoodle. Curiosity is considered a strong motivator of learning, the curiosity from the dancing and singing from GoNoodle are sure to keep the students engaged and active during the learning process. GoNoodle offers videos from 1 minute to 20 minutes so it can fit in any setting.


Goals


According to CDC Healthy Schools, classroom physical activity is important and can benefit students. Classroom physical activity is any physical activity done in the classroom. Integrating physical activity into academic instruction as well as providing breaks from instruction specifically designed for physical activity. Physical activity can help students by improving their concentration and ability to stay on-task, reducing disruptive behavior, like fidgeting, and improving their motivation and engagement in the learning process, which is done by moving and having hands-on contact with their environment. A teacher's goal should be to lead students and help them to explore, follow, and achieve their dreams. Dempsey and Reisner state that, “Motivation to learn is promoted when the knowledge to be learned is perceived to be meaningfully related to one’s goal” (Reiser & Dempsey, 2018). SuperNoodle powered by GoNoodle focuses on eight core competencies: Connection, Choice, Coping Skills, Creativity, Compassion, Curiosity, Collaboration, and Confidence.: Building confidence is what we are looking for as an educator, making learning fun and engaging so that the students stay motivated to work towards their goals. GoNoodle uses the ideas of physical activity and academic performance. Given the educator the option to get the students' energy up or calm them down before a test. High-energy videos and interactive activities capture students' attention and get them moving in this fun, cooperative physical activity-based game. This is a great way that gives students a chance to give their brains a break and have some movement. Sitting at a desk all day can be difficult for many students. This allows them to get up and move around and learn. When the video starts, it tells the students what the purpose of that video is. Students know what to expect and can follow the video.


The Anticipatation


GoNoodle can be used after lessons or at random points in the day. It can work as a reward system for younger students and motivate them to finish their work. Motivation to learn is promoted when learners anticipate and experience satisfying outcomes to a learning task (Reiser & Dempsey, 2018). Young people will feel good about accomplishing a task, and after being rewarded with some kind of treat or gift, they will continue to be motivated knowing that if they complete the task, some kind of reward will be given for completing the task given to them. There are many different videos with different themes and durations so they can be used in whatever way the educator sees appropriate.


References


(Reiser, 20170110, p. 81)

Reiser, R. A., Dempsey, J. V. (20170110). Trends and Issues in Instructional Design and Technology, 4th Edition. [VitalSource Bookshelf 10.3.3]. Retrieved from vbk://9780134237015.

Centers for Disease Control and Prevention. (2022a, July 27). Classroom physical activity. Centers for Disease Control and Prevention. https://www.cdc.gov/healthyschools/physicalactivity/classroom-pa.htm

Jlwebster. (2022, October 17). Let’s learn alittle, let’s dance alittle. IDT520_Blog_Original. https://drdeason.wixsite.com/201911-blog-idt520/post/let-s-learn-alittle-let-s-dance-alittle

YouTube. (2022, January 17). Get your alpha groove on! | alphabet dance along | Gonoodle. YouTube.https://www.youtube.com/watch?v=BrGnv8AxRYI


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13 Kommentare


smitchell11
06. Juni

Harnessing Curiosity for Engagement

 

GoNoodle serves as a powerful tool to arouse curiosity among children by leveraging interactive and engaging activities. Reiser and Dempsey highlight that "motivation to learn is promoted when a learner’s curiosity is aroused due to a perceived gap in current knowledge" (Reiser & Dempsey, 2017). GoNoodle’s activities are designed to create this curiosity by presenting new and exciting challenges that children can explore. The platform encourages students to ask questions, get messy, and take risks, which are essential elements of curiosity (Fox, 2023, n.d.). For example, a child might wonder why a particular dance move is difficult and will be motivated to learn more about it. This process aligns with Berlyne’s concept of epistemic curiosity,…

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jlrael
11. Feb.

Do a Little Dance 

Anticipation and Experience of Satisfying Outcomes 

“Motivation to learn is promoted when learner’s anticipate and experience satisfying outcomes to a learning task.”  (Reiser & Dempsey, 2018). Research shows that our students need activity as a part of their normal development. With classrooms routinely falling into the mainstream pattern of requiring out youth to “Sit and Learn” as so eloquently described by Dr. Brad Johnson in the Radiobroadcast Why Do We Still Ask Our Students to Sit and Learn When We Know What the Research Says. In the past several decades, we’ve seen a serious increase in children diagnosed with ADHD, other attention disorders, struggles with academic learning abilities, problems with listening to authority, and more. The nature in our children…

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ccpina
21. Jan.

Principle 1: Dynamics of Boredom

GoNoodle is a website educators can use to incorporate movement and exercise into their lessons. Their site has lessons such as cooking, meditation, dancing, and outdoor activities. When it comes to being bored in the classroom, primary school children tend to have a harder time staying focused. Their little bodies are anxious for recess or free time. Sitting for long hours listening to a lesson can cause these little ones to fall asleep or even start fidgeting with whatever they have their hands on. Boredom results in being in an environment that is filled with unchanging stimuli (Geiwitz, 1966; Vodanovich, 2003). By using sites like GoNoodle, students can get their blood pumping and focus on…

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mtfanning
21. Jan.

Interactive Learning


In today's fast-paced digital world, keeping students engaged in the learning process can be a challenging task. There must be more than traditional teaching methods, such as passive lectures and dry textbooks, as today's students need more immersive and interactive multimedia tools to remain engaged and interested. They must be actively involved in learning, clicking, dragging, solving, and exploring. This hands-on approach can help students build their knowledge and skills and keep them invested in the learning experience. Interactive learning is a powerful tool that can help students learn at their own pace, conquer complex concepts, and receive immediate feedback and encouragement. Every student has a unique learning style, difficulty level, and feedback mechanism. With interactive learning tools,…


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jddelaparra
09. Okt. 2023

Curiosity is the main thing to have when learning something. Incentivizing curiosity is a great thing to create in students since will help students to be open to learning and developing skills. Allows the creation of new skills and the development of others differently.


Having goals is an amazing tool to motivate students to learn things without knowing that they are learning. It makes teaching easy, and students learn faster, preventing students from getting distracted from class and adding some fun to the lecture without getting off the topic that is being tough.


Anticipation is another great way to motivate students to learn waiting to know what is coming, and creating an environment where the unexpected can be fun and…


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