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Enhancing learner engagement with kahoot! in science education.

Introduction

As a science teacher, engaging students in a subject often perceived as challenging is crucial. Kahoot!, a gamified learning platform, offers an innovative solution to increase student engagement and improve academic performance. This case study explores how using Kahoot! affects my role as a science teacher and as a coach for other educators, drawing on research from academic sources and practical applications.


Concept 1: Interactive Learning

Description:

Interactive learning involves students actively participating in the learning process, shifting from passive reception to active involvement. This approach is particularly effective in science education, where hands-on learning and problem-solving are essential.


Implementation with Kahoot!:

Using Kahoot! in science classes transforms traditional quizzes into interactive experiences. For instance, during a lesson on chemical reactions, students can participate in real-time quizzes that require them to predict outcomes or identify reaction types. This active participation enhances their understanding and retention of complex concepts.


Impact on My Role:

As a science teacher, incorporating Kahoot! allows me to create a more dynamic and engaging classroom environment. It encourages students to actively participate, making learning science fun and competitive. This approach aligns with research indicating that interactive learning boosts student motivation and comprehension (Baszuk & Heath, 2020).


Coaching Other Teachers:

When coaching other teachers, I emphasize the benefits of interactive learning tools like Kahoot! and demonstrate how to integrate them into their lesson plans. Providing examples and conducting workshops on creating effective Kahoot! quizzes helps teachers feel confident in using this tool to enhance student engagement.





Concept 2: Immediate Feedback

Description:

Immediate feedback helps students quickly identify mistakes and understand correct concepts, which is crucial for effective learning.


Implementation with Kahoot!:

In a lesson on ecosystems, Kahoot! quizzes can provide instant feedback on students' understanding of food chains and energy flow. Immediate responses help students grasp complex interactions and correct any misconceptions promptly.


Impact on My Role:

Providing immediate feedback through Kahoot! allows me to address student misunderstandings in real-time, enhancing their learning experience. This immediate reinforcement is particularly beneficial in science education, where concepts often build upon one another (Baszuk & Heath, 2020).


Coaching Other Teachers:

I guide teachers on the importance of immediate feedback and how Kahoot! can facilitate this. Demonstrating the platform's feedback features during training sessions helps teachers understand its value in reinforcing learning and correcting errors on the spot.


Concept 3: Gamification


Description:

Gamification involves incorporating game-like elements into educational activities to boost engagement and motivation.


Implementation with Kahoot!:

In a physics class, I use Kahoot! to gamify lessons on Newton's laws. Students compete to answer questions correctly and quickly, earning points and climbing the leaderboard. This competitive element makes learning more engaging and enjoyable.


Impact on My Role:

Using gamification through Kahoot! helps me create a lively and motivating classroom environment. It encourages students to participate actively and enjoy the learning process, which is supported by research on the positive effects of gamification in education (Baszuk & Heath, 2020).


Coaching Other Teachers:

I coach teachers on incorporating gamification into their lessons using Kahoot!. Sharing successful examples and strategies helps them see the potential for increased student engagement and motivation. Workshops on creating competitive and fun quizzes make the transition to using Kahoot! smoother for other educators.





Concept 4: Collaborative Learning


Description:

Collaborative learning involves students working together to solve problems and understand concepts, promoting communication and teamwork skills.

Implementation with Kahoot!:

During group activities on cell biology, I use Kahoot! in team mode, encouraging students to discuss and agree on answers collectively. This fosters collaboration and deeper understanding as students learn from each other.

Impact on My Role:

Implementing collaborative learning through Kahoot! allows me to facilitate teamwork and peer learning. This approach is particularly effective in science education, where collaboration often leads to better problem-solving and innovation (Baszuk & Heath, 2020).


Coaching Other Teachers:

I train teachers on the benefits of collaborative learning and how to use Kahoot! to promote teamwork. Demonstrating team mode and sharing tips on fostering a collaborative environment helps teachers integrate this strategy into their classrooms effectively.


Concept 5: Personalized Learning

Description:

Personalized learning tailors educational experiences to individual students' needs and preferences, enhancing relevance and effectiveness.


Implementation with Kahoot!:

I create customized Kahoot! quizzes that cater to the specific interests and learning levels of my students. For example, advanced students might get more challenging questions on genetic mutations, while others might focus on fundamental concepts.


Impact on My Role:

Personalizing learning with Kahoot! allows me to address the diverse needs of my students, making science education more relevant and effective. This approach improves student engagement and academic performance (Baszuk & Heath, 2020).


Coaching Other Teachers:

I encourage teachers to use Kahoot! for personalized learning by sharing techniques for creating customized quizzes. Workshops on assessing student needs and tailoring content help teachers utilize Kahoot! to meet individual student needs effectively.


Connecting to Motivation Theory:

The ARCS Model:

John Keller's ARCS Model of Motivation (Attention, Relevance, Confidence, and Satisfaction) provides a useful framework for understanding how Kahoot! can enhance learner motivation. According to Keller and Deimann (2018), engaging students requires capturing their attention, making learning relevant to their interests, building their confidence through successful learning experiences, and ensuring satisfaction from the learning process.


Implementation with Kahoot!:

Attention: Kahoot!'s interactive and gamified format captures students' attention effectively.


Relevance: Customizable quizzes allow content to be tailored to students' interests and learning levels, enhancing relevance.


Confidence: Immediate feedback and gamified success (e.g., points, leaderboards) help build students' confidence in their abilities.


Satisfaction: The fun, competitive nature of Kahoot! ensures students find the learning process satisfying and enjoyable.


Impact on My Role:

Using the ARCS model, I design Kahoot! activities that not only engage students but also align with their motivational needs. This enhances their learning experience and academic performance. Additionally, I coach other teachers on applying the ARCS model to their use of Kahoot!, ensuring they can effectively motivate their students.

Conclusion


Kahoot! significantly enhances learner engagement through interactive, gamified, and collaborative learning experiences. For science teachers, it provides an effective tool to make complex concepts accessible and enjoyable. Coaching other educators to use Kahoot! fosters a collaborative and dynamic teaching community, ultimately improving student engagement and academic performance. Integrating Keller's ARCS model further optimizes the use of Kahoot! in motivating students.




This case study highlights how Kahoot! can transform science education and support other teachers in leveraging this tool to enhance learner engagement, backed by research and practical examples, including insights from Keller and Deimann (2018).


References:


Baszuk, P. A., & Heath, M. L. (2020). Using Kahoot! to increase exam scores and engagement. *Department of Management, Monte Ahuja College of Business, Cleveland State University, Cleveland, OH, US.


Keller, J. M., & Deimann, M. (2018). Motivation, volition, and performance. In R. A. Reiser & J. V. Dempsey (Eds.), Trends and issues in instructional design and technology(4th ed., pp. 78-84). Pearson.


Kahoot! in the classroom: Increasing student engagement and participation. (2018, December 12). YouTube. https://youtu.be/ua_Y-8VoRMs?si=tw-xY2dyisld4SlF


How to use Kahoot! to boost learning in the classroom. (2019, March 10). YouTube. https://youtu.be/f-5wTITPNzA?si=xnxlC7hlGHwGx0DS


Maximizing student engagement with Kahoot! (2019, March 10). YouTube. https://youtu.be/f-5wTITPNzA?si=fpHILFYYFgfX0UqX

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5 comentários


Membro desconhecido
12 de jul.

Real World Based Problems

Incorporating real-world based problems into Kahoot! activities enhances learning by making scientific concepts more tangible and relevant for students. For instance, when studying environmental science, students can engage with quizzes that present real-life scenarios, such as the effects of pollution on ecosystems. By integrating these real-world problems into Kahoot! quizzes, students are encouraged to apply theoretical knowledge to practical situations, fostering a deeper understanding. This approach aligns with experiential learning theories, emphasizing the importance of connecting classroom knowledge with real-world applications to enhance engagement and retention. Such practical connections help students see the relevance of what they are learning, increasing their motivation and curiosity. Moreover, this method can bridge the gap between abstract concepts and real-world…


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Felecia Donahue
Felecia Donahue
07 de jul.

Principle 1: Meaningful Knowledge

Goals can also be non-specific and even emotionally based, as in wanting to feel good about oneself, having opportunities to enjoy friendly interactions with other people, or being successfully engaged in challenging activities. (Reiser & Dempsey, 2017, p. 80) Kahoot is an awesome way to have students interact with each other. Making questions that the students answer giving the answer after. Then your name goes on the leaderboard by points. I have played Kahoot and really enjoyed the experience. Using Kahoot in a live lecture would be a fun way to get everyone to interact and obtain the information. I personally love a fun way to learn it’s easier for many individuals to engage in learning…


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jsross
04 de jul.

Wow! Thank you for sharing this. What a great way to engage the audiance with their phones. I especially like the idea that students always need to be on their phones, and here is a. great excuse to have their phones out and looking at them. I also like that this address's a learning development for a mass audiance without having to do a lot of study on cognitive development.

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cmmurray1
23 de jun.

Hi Princess,

I really enjoyed your post! We use Kahoot at New Employee Orientation each month to get everyone involved and keep people engaged throughout the day by letting them know this topic or session will be on the Kahoot later. I think it is great to use Kahoot for real-time check-ins with your students to see if they are understanding the lesson. Another benefit of Kahoot, which aligns with the concept of immediate feedback, is that it allows students to realize they may not understand a lesson without feeling embarrassed since not everyone can see their scores. Kahoot also supports personalized learning, especially in K-12, since many of those students grew up in a technology-immersed world and are likely…

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CNSTLAURENT
23 de jun.

Excellent work! I really enjoyed reading your post about Kahoot and the learner motivation benefits it has. I really enjoy Kahoot myself, and have received great feedback from learners who have also enjoyed their learning experience with Kahoot. You highlighted the benefits of interactivity, immediate feedback, and gamification, all of which I wholeheartedly agree with. As someone who is familiar with the construct of the application, I would also even go on to add that Kahoot uses a method of social constructivism, where users are encouraged to learn in a more social environment- especially when users have the ability to create their own Kahoot games to share with each other. In my own research on social constructivism in learning experience…

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