Introduction to Basecamp:
With over 100,000 companies, and more then three million active users, the web-based project-management software Basecamp is an application used to assist teams (Booth, 2019). Companies from around the world use Basecamp to establish teams, both large and small, and then Basecamp allows them to discuss, plan work, give updates, ask questions, share files and more. Originally Basecamp was created for corporate businesses, but it is offered to teachers and students for free. With Basecamp teachers can collaborative with other teachers, create collaborative group discussions between students, plan conferences and service projects, assign roles and responsibilities, organize student groups and sporting teams, and empower students to take control of a project (Hicks, 2014).
Communities of Practice
Jean Lave and Etienne Wenger define Communities of Practice as “groups of people who share a concern or a passion for something they do and learn how to do it better as they interact regularly” (Wenger, 1998). Not all groups of individuals that form a community become a community of practice. A community of practice has three crucial characteristics: the domain, the community and the practice (Wenger, 09).
The Domain: In order for a community of practice to exist the members of the community must have a shared domain of interest. By being part of the team, a member shows commitment to the domain and shows the value to a collective competence from learning from one another (Wenger, 09). By placing students into a basecamp, they are being set into a domain.
The Community: Once a group of individuals with a shared domain is established, they must then engage with one another (Wenger, 09). For a community of practice to exist, the members must learn from one another. On Basecamp, students can create and participate in discussion boards, or communicate through campfires, learning and growing with one another.
The Practice: In a community of practice, members do not merely discuss their interests but instead the members are practitioners (Wenger, 09). It takes a large amount of time and sustained interaction to develop a shared repertoire of resources (Wenger, 09). On Basecamp students can see who is working on what, what needs to be done and when the deadlines are, keeping the practice moving forward.
Legitimate Peripheral Participation
In a community of practice, the members of the community must practice learning. In legitimate peripheral participation, it is important that students do not only ‘learn by doing’ but instead they learn by participating with experts in the community (Lave & Wenger, 1991). When a new member joins a group, they are assigned projects and jobs based off of their experience. They then lean on members of the group that have worked longer and get the chance to observe how they work and behave. Over time, the new member will be given more complex and complicated projects, as they slowly move from an apprentice to an associated master (Wenger, 1998). With legitimate peripheral participation it is important that the community should be organized in way that is congruent with how people learn in the community of practice (Wenger, 1998). With Basecamp students and members can see who is assigned what topic, they are able to ask questions to a group as a whole or individually, and they see everyone’s deadline. Basecamp does a great job if implemented correctly to help establish legitimate peripheral participation.
Situated Learning
With situated learning, the ability to learn relies on social and cultural determinants instead of an individual’s psychology (Reiser & Dempsey, 2018). Knowledge is accrued in meaningful actions, with the relations of the actions to the culture having a strong impact (Reiser & Dempsey, 2018). The more a newcomer participates, and the more situations they are placed in, the more they will learn and quicker they will grow. With Basecamp, teams can see what assignments are being worked on and also see where the teams are in the timeline. Basecamp keeps a team very open and social, keeping everyone informed but also letting the newcomers grow. Situated learning is very dependent on the social interactions of the team members, and Basecamp allows for the social interactions to take place (Lave & Wenger, 1991). With the use of Basecamp, team members are held accountable with to-do lists and calendars, which helps new members stay motivated. In situated learning, members learn by doing what they believe the experts would do (Reiser & Dempsey, 2018).
Conclusion
With experience using Basecamp in the classroom, I believe it is a strong tool to help keep teams working in a collaborative setting. As a teacher I can assign groups, and then monitor them from a distance with Basecamp as the teams teach and grow with one another. Communities of Practice, which then includes situated learning and legitimate peripheral participation, are hard to establish in the classroom. It is really based for on the job training and internships, so as a teacher it is hard to step back and let the students teach the students. I believe tools such as Basecamp make it easier, because it allows the teacher to observe, watch and participate as a member of the community.
References:
Booth, B. (apr 7, 2019). Basecamp's Jason Fried: 'One of the worst inventions is the the shared calendar' where everyone can steal each others' time. CNBC. Retrieved 2020, from https://www.cnbc.com/2019/04/05/basecamp-ceo-fried-warns-shared-calendar-is-sapping-everyones-time.html.
Hicks, C. (2014, March 1). How I use Basecamp in my classroom. Retrieved from http://calebhicks.com/2014/basecamp-free-teachers/
Lave, J., and E. Wenger. (1991). Situated Learning. Legitimate Peripheral Participation. Cambridge, U.K: Cambridge University Press
Reiser, R. A., & Dempsey, J. V. (2018). Trends and Issues in Instructional Design and Technology (4th ed.). Pearson.
Wenger, E. (1998). Communities of practice: Learning, meaning, and identity. Cambridge, U.K: Cambridge University Press.
Wenger, E. (2009). Communities of Practice a brief introduction. Retrieved 2020, from https://neillthew.typepad.com/files/communities-of-practice-1.pdf
Participation
The purpose of this application is to have individuals in a group or company engage each other seamlessly. Basecamp was created to meet a need within corporations but the field of education has benefited from the application.This application provides an opportunity for active engagement with the Message board feature. This feature allows the participant to have dialogue with others about upcoming projects, brainstorming ideas and topics and much more. It is important that the community should be organized in a way that is congruent with how people learn in the community (Wagner, 1998). Basecamp has implemented this aspect correctly and seamlessly. For example, automatic check-ins can be sent to the team for consistent feedback and engagement.
Relevance
The Basecamp…
Creating an Online Community
Basecamp's “Campfire” feature can be used to help make assignments done using Basecamp, align with student’s goals. “Goals can also be non-specific and even emotionally based, as in wanting to feel good about oneself, having opportunities to enjoy friendly interactions with other people, or being successfully engaged in challenging activities.” (Reiser & Dempsey, 2018, p. 80) Basecamp's features can appeal to a wide range of goals, which can be helpful for an instructor using Basecamp. The campfires may encourage students to continue to talk about what they are learning outside of class time. “when students share books with friends or talk about their writing, they are likely to be motivated to read more widely and frequently”…
I have used various project management software in the videography business including Trello, Monday.com (formerly call dapulse) and Basecamp. This particular video and study focused on Basecamp. Each has their benefits. Personally, while basecamp has its limitations, it’s more visually appealing that Monday.com. Nonetheless, I’ve used one of these programs to manage my studio and my classroom and the students are aware of their existence. I haven’t thought about unleashing the power to the students until recently.
Curiosity is aroused due to a perceived gap in current knowledge:
Project management is very powerful especially in today’s world of “physical distancing”. I have seen a few of my students collaborate on a short film and they are not in the same…
This was a really good application for instructional design and technology. With being in this industry the main thing you need to know how to do is work with people in an organized fashion with projects and things that need to be done. Being able to communicate with learners in a corporate world or even with students in a classroom, organization is key. When someone logins on a website/application it should be easy to navigate. This helps people stay motivated to do what they want, than logging on to a site and not knowing where to locate things and what to do next. From the way Basecamp is set up it is accessible too many people. I like to agree…