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Spumone

Spumone is a video game framework designed for learning college level engineering. The goal is to make some of the hard work in learning fundamental engineering science concepts and problem solving techniques much more engaging and effective than traditional textbook homework problems. Spumone is being developed and tested at Northern Illinois University.


Coller, Brianno. (2012, December 27). Spumone – learning engineering with a video game [video post]. Retrieved from https://www.youtube.com/watch?v=-SFRxm8K7Wc



Learning Engagement Principles


  1. Cultural Engagement

“Schools may take active steps to make students from diverse cultural backgrounds—“To me, cultural engagement is not just based upon ethnicities and nationalities. People in general, and/or students can too often be grouped by a certain distinction and adapt a specific cultural background for themselves. An example of this would be the students participating in the Spumone study. This learning game is designed for engineers specifically. Lessons for this game will more than likely be of no interest to the student who’s desire is to become a writer. Therefore, they will be planned, arranged, and created for that particular learner using items that will be influenced by “their culture.”


2. Physical Engagement


Spumone is a video game-based learning method. Another game that can come into play when it comes to video games and physical engagement, is the Wii gaming system. “Teachers may use physical activities or routines to stimulate learning or interest.” This was done in the following video (https://www.youtube.com/watch?v=3CUyVo1nIss) where the teacher used active games such as bowling and darts to teach math to elementary school students. “…the theory is that students are more likely to remember information when they are using multiple parts of the brain at the same time. So there are multiple benefits to be derived from video-game based learning. It is even possible to implement a physically engaging element to Spumone as they continue to develop this product.


3. Intellectual Engagement


Because engineering students are analytical it is important to “create lessons, assignments, or projects that appeal to student interests or that stimulate their curiosity.” With Spumone, the student does not only play the game to make it work, but, they have to figure out how to make it work, to make it work; something that engineers seemingly enjoy. They have to use their reason and understanding to have successful play. Using the game-based strategy with this type of engagement as opposed to the text book or lecture method has the potential to keep the learner engaged longer and perhaps offers preventative methods for distraction.


Reference

YouTube. (2020). Retrieved 12 July 2020, from https://www.youtube.com/watch?v=3CUyVo1nIss






Game-Based Learning


According to Ottenbreit-Leftwich and Brush (2018), what possible impact upon engineering students can Spumone have on learning engagement? Identify and discuss (in your own words) three to five learning engagement principles based upon their writings. Each principle identified should consist of a 150–250 word explanation, as a comment to this blog. Remember to use proper APA-style formatting for in-text citations and references in your writing.

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3 Comments


aswilliams4
Feb 15, 2021

Spumone


Curiosity:

Curiosity is understood to be aroused by uncertainity and closed gaps (Dempsey & Reiser, 2018). Students have to use what they know in such a way that they are able to close any learning gaps. Students are unable to proceed to the next level until they have mastered the current level. Through the narrative students acquire learning and close gaps. When students are engaged in the game, they do not view it as just another lesson. Students are able to think and learn and generate their own questions in order to move through the lessons. Studies conclude that questioning and seeking answers is natural and provides rewards when answers are derived. Students thrive in Spumone to achieve success…


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ptlacinak
Oct 01, 2020

Technology should only be used when beneficial for teaching/learning

According to Ottenbreit-Leftwich and Brush technology should only be used when beneficial for teaching/learning (2018). After watching the referenced video, it is clear to me why a game like Spumone would be so beneficial to engineering students. In the video there were many humorous, but dangerous examples of people experimenting with the laws of physics. The Spumone game allows engineering students a completely safe environment to experiment with solutions to problems. According to Ottenbreit-Leftwich and Brush game-based learning is one of the more popular trends, and many are touting the importance of digital games in education (2018). This comes as no surprise to me. After meeting my students for the first…

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aswilliams4
Sep 14, 2020

While I cannot use this in my current profession, I would have loved to have this when I was in college as a Math major with my physics courses. This level of engagement will definitely increase motivation for students.


Motivation: Satisfying Outcomes to Learning Task


Students feel good when they accomplish something. Games likes this allows students to use their knowledge differently. It also gives them a chance for application of knowledge as oppose to just using pencil and paper. With Spumone being a game it gives the immediate feedback of mastery, that will allow students to want to keep working through and doing well. According to research games provide intrinsic motivation for students through the congratulatory of completing levels.…


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