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The Smart Living Challenge Zone

The Smart Living Challenge Zone is a playful interactive exhibition to create public awareness around the topics of Biodiversity, Energy, Water and Waste. Formula D Interactive used and applied gamification principles and mechanics with state-of-the-art technology to attract and engage youth and families. (Do not respond to this case study. It is intended as an example of how yours should look.)

Formula D Interactive. (2016, June 8). The smart living challenge zone – interactive exhibition [Video file]. Retrieved from https://www.youtube.com/watch?v=m_sV-puwy0E

Formula D Interactive. (2016, June 8). The smart living challenge zone – interactive exhibition [Video file]. Retrieved from https://www.youtube.com/watch?v=m_sV-puwy0E



Motivation to Learn


In Chapter 9 of the book, Trends and Issues in Instructional Design and Technology (4th ed.), by Robert A. Reiser and John V. Dempsey, John M. Keller and Markus Deimann (2018) identify three to five major concepts and principles of motivation and volition. For each learning engagement principle, explain in your own words (150–250), how each is demonstrated in the Smart Living Challenge Zone. Remember to use proper APA-style formatting for in-text citations and references in your writing.


1) Curiosity

According to Keller and Deimann (2018), curiosity develops due to a gap, real or otherwise perceived, in one’s knowledge. The museum in the video encourages its visitors to want to learn more. It piques one’s curiosity. What is it inside that museum is so interesting? How did the creators of the museum make this technology work? Is this what is really happening in the world today?


2) Meaningfully Related to One's Goals

According to Keller and Deimann (2018), high levels of interest, mixed with challenging activities related to learning goals, may increase learners’ motivation and desire to achieve to “find out” about certain topics. The museum in the video provides opportunities for instructional designers (educators) to set goals for their students, and allows those students the opportunity to explore, or participate in a quest to find answers to specific questions provided by the instructor – should the instructor feel so inclined to create such a quest.


3) Positive Expectancies for Success

In the referred video, students have the opportunity to learn from mistakes made while playing certain games. They get to see “cause and effect”. According to Keller and Deimann (2018), when instructional designers (educators) give learners control over their learning environment, learners increase in confidence in their own abilities. Further, when they experience positive and successful outcomes, learners may increase in their self-confidence when allowed to gain experience from incorrect and correct choices.


4) Reaching Satisfying Outcomes to a Learning Task

Related to #3 above, reaching satisfying outcomes to a learning task can make all the difference in the world to a learner who desires to have control over his/her learning environment. The museum (or instructional designers and educators for that matter) should not chastise students/adults (i.e. learners) for incorrect choices (the museum does not). Rather, it shows or informs the learner of what could happen when certain choices are made, allowing the student to maintain control and explore further. In other words, according to Keller and Deimann (2018), feedback that informs students, as in a congratulatory comment or remark, helps motivates students to learn, allowing them to feel that they are in control of their learning environment, having reached satisfying outcomes with regards to a particular learning task.


5) Protecting Intentions

According to Keller and Deimann (2018), students may have great desires to accomplish skills or tasks, but will sometimes fall prey to internal and external distractions. To combat such distractions, learners need to exercise a great amount of volition, or self-regulation, to protect their own intentional desire to learn – especially in learning a certain task, skill, or quest to gain knowledge or information. Given the fact that the museum is very immersive, this could present a problem to students, who could easily be distracted by all the interesting interactive displays in the museum. Students should feel free to initially explore the museum, thus satisfying their natural curiosity to explore. However, if intentions are to be protected, instructional designers (educators) should provide students with specific learning objectives or goals before visiting the museum.


 

References

Keller, J.M. & Deimann, M. (2018). Motivation, volition, and performance. In R.A. Reiser, & J.V Dempsey (Eds.), Trends and issues in instructional design and technology (4th ed.) (pp. 78-86). New York, NY: Pearson


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5 Comments


bkmoseley
May 19

In the realm of educational psychology, motivation plays a crucial role in the process of learning. For individuals pursuing advanced degrees at the master's level, motivation becomes even more essential due to the elevated level of complexity and depth of academic content. Robert A. Reiser and John V. Dempsey, in their book Trends and Issues in Instructional Design and Technology, outline several learning engagement principles that can be applied to foster motivation.


One of the learning engagement principles highlighted by Reiser and Dempsey is the relevance of learning. This principle emphasizes the importance of connecting new information to existing knowledge and real-world applications. In the Smart Living Challenge Zone case study, this principle is demonstrated through the use of hands-on…


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cjingram
Mar 02, 2023

Carla Ingram

Full Sail University, IDT 520

Tues, 2/28/2023

The First Principle uses the gap in a student's knowledge for motivation.

An Instructional Designer developing a course must consider the student's motivation to create a curriculum that will engage them, motivate them, and set them up for success. The first step in creating a curriculum is understanding the cognitive, learning, and motivation of the student taking the class. Establishing a learning goal for the class should incorporate those three pieces. Using the principles from the reading provides some context for creating a class that engages a student in the learning goal and keeps a student extrinsically and intrinsically motivated to complete the class successfully.

The first principle that is discussed…


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gaortizquinones
Sep 06, 2021

Watching the video on The Smart Living Challenge Zone was like seeing one of my dreams come true; that is, to create engaging interactive learning materials that people line up to experience. It looks like something I not only look forward to building but experiencing for myself (which is why I’m envious). I enjoyed seeing diversity in the interactive attractions at The Smart Living Challenge Zone. Some were low-tech focused on just pictures and basic hands-on manipulation while others were computerized and I saw one that blended both.


Curiosity

The very existence of the Zone stimulates curiosity, at least from a personal standpoint. The phrasing of “smart living” begs the question as to what it is and how it compares…


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nmsanders
Jan 18, 2021

Nakeisha Sanders

1.2 Project

Mon. 1/11/2021

IDT 520


The Smart Living Challenge Zone: Principles of Motivation and Volition

The Smart Living Challenge Zone was an effective example of how interactive technologies when applied in a virtual space was effective in engaging the students interests in science as they explored the concept of biodiversity of different species and being able to make decisions given different scenarios to solve to bring balance while maintaining a stable ecosystem.


The automated tab provided for the visitors and children to pull and activate the landscape as an interactive installation was very engaging, helpful by letting them know if they made the right or wrong choice. The feedback was very informative along with their choices which…


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Tyla Bowers
Tyla Bowers
Oct 02, 2020

Hi Dr. Deason,

Can you send the invite again? I cannot find the one that was sent earlier this week.

Thanks so much,

Tyla Bowers

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