An Educator in the public school system that teach Graphic design, many of our assignments are projected based assignments. One of the growing issues that I have noticed is student engagement, communication, and collaboration with each other, when paired or placed in groups where there is familiarity with each other. In the article, Implementing Project Based Learning Approach to a Graphic Design course, by: Menul Teguh Riyanti *, Prof. Dr. Tuti Nuriah Erwin, M.Pd , Prof. Dr. Suriani, S.H., M.A low grade in their final course assignments or project. These learning problems happened probably due as student’s low learning motivation and their lack of interest in learning commercial graphic design course. Most of the students have no intense attention to study the content of the course. (2015)
Besides, the student feels boring with unvariative learning practices. To improve learning problems, it is necessary for the faculty to develop a new approach and model of instruction that able to enhance students’ learning achievement in commercial graphic design drafting course in visual communication study program. Reiser and Dempsey states that boredom is not the opposite of curiosity. Boredom is a result from being in an environment that is filled with uniform, unchanging stimuli such as warm classroom with instructor lecturing in a soft uninflected voice.
As an educator, I had to figure out an engagement strategy to get the students engaged in learning and participation inside of the classroom.
Active learning: This involves having students participate in hands-on activities, discussions, and problem-solving tasks. Active learning helps students to develop critical thinking skills, and engage more deeply with the material.
Example of active based learning strategies include:
Group work: Students work in small groups to discuss, analyze, or solve problems related to the course content. Group work promotes collaboration and teamwork skills.
Problem-based learning: Students are presented with a real-world problem and are tasked with solving it through research, critical thinking, and analysis. Problem-based learning helps students develop problem-solving and critical thinking skills.
Flipped classroom: Students watch recorded lectures or read materials at home and then come to class to participate in discussions, activities, and exercises related to the material. Flipped classrooms promote active learning and student engagement during class time.
Role-playing: Students take on different roles and act out scenarios related to the course content. Role-playing promotes active participation and encourages students to think critically about different perspectives.
Simulations: Students participate in virtual or hands-on simulations related to the course content. Simulations promote active learning and help students apply their knowledge to real-world situations.
Overall, active learning strategies are designed to promote student engagement, participation, and critical thinking. Active learning encourages students to take responsibility for their own learning and can lead to a deeper understanding of the material.
Collaborative learning: This involves students working together in small groups or pairs to complete tasks, discuss ideas, and solve problems. Collaborative learning helps students to develop communication and teamwork skills, and also promotes a sense of community in the classroom. Listed below are some examples of Collaborative Learning.
Collaborative learning involves students working together in groups or pairs to complete tasks, discuss ideas, and solve problems. Collaborative learning can take many different forms, but here are some examples:
Group projects: Students work together in groups to complete a project or assignment, such as a research paper, presentation, or video. Group projects promote collaboration, communication, and teamwork skills.
Peer tutoring: Students work in pairs, with one student teaching and the other learning. Peer tutoring promotes both collaboration and knowledge transfer between students.
Think-pair-share: Students work in pairs to discuss a concept or question related to the course content. After discussing, pairs share their thoughts with the rest of the class. Think-pair-share promotes collaboration and critical thinking skills.
Jigsaw: Students work in groups to research and become experts on a specific topic, and then share their knowledge with the rest of the class. Jigsaw promotes collaboration, research skills, and communication.
Debate: Students work in teams to debate a topic related to the course content. Debates promote collaboration, critical thinking, and public speaking skills.
Case studies: Students work in groups to analyze and solve a real-world problem or scenario related to the course content. Case studies promote collaboration, critical thinking, and problem-solving skills.
Overall, collaborative learning is an effective way to promote student engagement, teamwork skills, and critical thinking. By working together, students can share ideas, learn from each other, and develop a deeper understanding of the course material.
For the student to complete the project-based assignments, roles had to be established. Once the individual roles were established, they were assigned to each student. Each role that was established, was established to cause students to interact and communicate with each other, because each role was given a question, that was important to the overall success of the project. In the book Trends and Issues in Instructional Design and Technology by Reiser and Dempsey states that Epistemic curiosity refers to a desire to gain knowledge to explain the cause gap in one’s understanding or why something is happening the way it is. (2018)
Creating questions centered around the design issue caused the students to become curious.
We understand that Project Based Learning motivates the students and gives them a voice in a real-world learning environment. (PJBL) allows the student to be fully engaged and involved in the project. (PJBL) also teaches the student about teamwork and what it feels like to be a part of a team. (PJBL) assignments teaches the students so many positive values and gives them tools, that they will need in future (PJBL) lesson.
1.Communication 2. Reliability 3. Purpose 4. Accountability 5. Dependability
6. Responsibility, to name a few.
PJBL gives the student a sense of belonging to something meaningful and important. When the goal or goals are accomplished, it also gives the student a sense of accomplishment that will further influence the student to continue to build the skills that is necessary for success.
Conclusion:
Using Project-based learning in a Graphic Design class, helps emphasizes active, hands-on learning through the completion of projects that integrate various subject areas. This approach can be an effective way to engage students in their learning and develop important skills such as critical thinking, problem-solving, collaboration, and communication.
Research has shown that project-based learning can lead to improved academic achievement, increased motivation and engagement, and better retention of knowledge and skills. It can also be particularly effective in promoting deeper learning and fostering a love of learning.
However, implementing project-based learning effectively requires careful planning, resources, and support. Teachers must be trained in how to design and facilitate effective projects, and schools must provide the necessary materials and technology to support these projects.
Reference:
Menul Teguh Riyanti *, Prof. Dr. Tuti Nuriah Erwin, M.Pd , Prof. Dr. Suriani, S.H., M.A (2017) Implementing Project Based Learning Approach to Graphic Design Course
American Psychological Association. (n.d.). Eric Database references. American Psychological Association. Retrieved February 18, 2023, from
https://apastyle.apa.org/style-grammar-guidelines/references/examples/eric-database-references
YouTube. (2016, May 5). Project based learning. YouTube. Retrieved February 18, 2023, from https://www.youtube.com/watch?v=R01WO4AnvYA
YouTube. (2021). The Active Learning Method. Retrieved February 15, 2020, from https://www.youtube.com/watch?v=xxVxgQJwV7w
Robert A. Reiser; John V. Dempsey. (2018). Trends and issues in instructional design and technology (4th ed.). Pearson Education (US).
This blog post highlights the power of integrating graphic design into project-based learning. It's impressive how graphic design projects can boost student engagement, foster teamwork, and enhance communication skills. By working on real-world tasks, students not only learn design principles but also how to collaborate effectively and express their ideas clearly. This approach prepares students for the professional world, where these skills are invaluable. It's encouraging to see educators recognizing the importance of hands-on, relevant projects in developing a wide range of competencies in students. This method seems to be a game-changer in education, making learning more interesting and applicable to real-life situations.
USING GRAPHIC DESIGN TO IMPROVE STUDENT ENGAGEMENT, COLLABORATION & COMMUNICATIOn iN PROJECT BASED LE
Knowledge and Skill Gaps
In my experience with project-based learning using the One Circle Curriculum, I have found that this approach addresses knowledge and skill gaps in a meaningful and impactful way. Specifically with Girls Circle, a mentoring model, we use a hands-on approach by engaging each girl in a meaningful craft that rallies around the topic of the week. By engaging students in hands-on projects that require them to apply their learning across various topic areas, they can see how each concept and skill connects and come to life in real-world contexts. This hands-on, integrated approach helps students make connections and fill in gaps in their understanding, leading to deeper learning…
Hello Derran:
New Tradition
Your blog post was very important and discussed the actual engagement to improve student learning abilities. As instructional designers, we should already be aware of the process of e-learning. Even growing up in grade school we have experienced graphic design in one way or another. In modern classrooms, students are receiving advanced education and learning development. I mentioned to my clients that it is no longer the chalkboard and eraser(Ambrose, Harris, 2009). I have developed new ways for teachers to use graphic designs and layouts. I have already observed teachers writing and teaching students on handheld devices and headsets. The students were engaged and there were no complaints.
Recommend in classrooms
If educators will be utilizi…
Working together
Creating opportunities for students to work together is a great way to make students collaborate and relate to others. Make students' responsibility increase and be respectful of each other time and process to understand information. Making sure that they can communicate with each other when the group project is only two people is easy to find a way to organize and work together but when the group consists of a bigger one like 4 or more people in a group is when the students will have to either divide and conquer or make time outside of class to complete the work. This kind of activity will help students get better organization skills, trust others, and build their confidence.…
Petra Soto
Full Sail University, IDT 250
Sunday, October 29, 2023
The First Case Study from the linked blog site is “Using Graphic Design to Improve Student Engagement, Collaboration and Communication in Project-Based Learning.”
The First Principle uses the gap in a student’s knowledge for motivation.
It is understandable that one of the significant problems when working with learners first is to get them engaged in their assignments. The second is to get them to proactively use their communication skills and effectively practice working in collaboration when paired and placed in groups where there is familiarity with each other. The first principle that is discussed in the 9th chapter of the book Trends and Issues in Instructional Desing and Technology…