The educational landscape has undergone a significant transformation with the emergence of mobile learning, which has revolutionized the accessibility and flexibility of educational content (Smith, 2018). Mobile learning provides learners with the ability to engage with materials anytime, anywhere, using smartphones, tablets, or other portable devices (Johnson & Adams, 2011). This case focuses on leveraging mobile learning apps as a strategy to actively engage learners in e-learning.
In today's fast-paced world, where individuals are constantly on the move, traditional classroom settings often struggle to accommodate diverse learner needs and schedules (Sharples et al., 2019). However, mobile learning helps to overcome these limitations by offering a personalized and portable learning experience. Learners can seamlessly access educational content through mobile apps tailored to their interests and needs, whether commuting, waiting in line, or relaxing at home (Huang et al., 2020).
This case explores how mobile learning apps utilize innovative features and instructional strategies to captivate learners' attention, foster motivation, and promote active participation in the learning process. Drawing insights from research findings and educational theories, it identifies key concepts and principles unique to this learner engagement strategy, demonstrating its efficacy in enhancing learning outcomes in the digital age. Through real-world examples and practical applications, it illustrates how mobile learning apps serve as catalysts for transforming passive learners into active, empowered participants in their educational journey.
Microlearning Approach
Microlearning, a pedagogical approach underscored by its delivery of small, specific learning units, stands as an ideal fit for the mobile learning landscape (Kapp, 2019). By disassembling intricate concepts or subjects into easily digestible portions, typically spanning two to five-minute intervals, microlearning caters to the contemporary learner's penchant for succinct, on-the-go education (Lalonde & Lee, 2019). Kapp (2019) champions microlearning's efficacy in addressing the needs of individuals with short attention spans, offering timely instruction precisely when required.
For instance, Khan Academy has revolutionized the educational scene with its microlearning modules covering a plethora of subjects. Learners can access concise videos and interactive exercises, facilitating quick comprehension and retention. Similarly, the language-learning app Duolingo employs microlearning principles by delivering short lessons and quizzes, allowing users to engage in brief, focused learning sessions conducive to language acquisition.
In the context of mobile learning applications, the implementation of microlearning has become increasingly prevalent. These applications have recognized the value of delivering concise learning materials that align with the principles of microlearning, such as quizzes, modules, or summaries of information (Smith & Carliner, 2020). By presenting content in brief, focused segments, mobile learning apps maximize learners' retention and engagement, capitalizing on the limited time and attention available in today's fast-paced world (Johnson & Mejia, 2019).
This approach ensures that learners can access relevant information quickly and efficiently, fitting seamlessly into their busy schedules. Moreover, by offering just-in-time instruction, microlearning through mobile apps enables learners to address immediate learning needs, enhancing the overall effectiveness of the learning experience (Looi et al., 2019). Therefore, the integration of microlearning principles within mobile learning apps exemplifies a strategic approach to learner engagement, aligning with the evolving demands and preferences of modern learners.
Gamification Elements
The integration of gamification elements within mobile learning applications has emerged as a potent strategy for enhancing learner motivation and engagement (Chen et al., 2018). Features such as badges, leaderboards, and progress tracking are commonly employed to incentivize active participation and foster a sense of accomplishment among learners (Hamari et al., 2016). According to Reiser and Dempsey (2018), motivation and active learner involvement are fundamental principles of engagement in instructional design.
Research by Chen et al. (2018) supports the notion that gamification elements, when integrated effectively, can significantly impact learner engagement and performance outcomes in mobile learning environments. By incorporating game-like elements, such as rewards and competition, mobile learning apps capitalize on intrinsic and extrinsic motivational factors, driving learners to actively participate and progress through the learning content (Hamari et al., 2016). Additionally, the visibility of progress through leaderboards and badges provides learners with a tangible representation of their achievements, further reinforcing their motivation to continue learning (Deterding et al., 2011).
Furthermore, gamification elements tap into individuals' natural inclination towards competition and achievement, creating a dynamic and immersive learning experience (Deci et al., 1999). As learners strive to earn rewards, climb the leaderboard, or achieve mastery, they are more likely to remain engaged and committed to their learning goals (Deterding et al., 2011). Therefore, the strategic integration of gamification elements within mobile learning apps aligns with the principles of engagement outlined by Reiser and Dempsey (2018), contributing to a more interactive and rewarding learning
Learning Communities
Mobile learning apps play a pivotal role in fostering social learning communities, enabling learners to interact, cooperate, and co-create knowledge (Hung & Yuen, 2010). This approach aligns with the principle emphasized by Reiser and Dempsey (2018), which posits that social learning demands active interaction.
According to Hung and Yuen (2010), mobile learning apps facilitate social interaction through various features such as discussion forums and peer-to-peer messaging, allowing learners to engage in collaborative learning experiences. These platforms serve as virtual spaces where learners can exchange ideas, seek clarification, and provide support to one another, thus enhancing their sense of belonging and community (Ally, 2004).
Research suggests that active participation in social learning communities leads to deeper understanding and increased engagement among learners (Wenger, 1998). By encouraging interactions and collaboration, mobile learning apps create opportunities for learners to construct knowledge collectively, drawing on diverse perspectives and experiences (Lee et al., 2012).
Furthermore, social learning communities within mobile apps promote a sense of accountability and responsibility among learners, as they become active contributors to the shared learning experience (Beldarrain, 2006). Through ongoing dialogue and collaboration, learners develop interpersonal skills and critical thinking abilities, contributing to their overall academic and personal growth (Gikas & Grant, 2013).
Therefore, the integration of social learning communities within mobile learning apps not only facilitates knowledge sharing and collaboration but also fosters a supportive and engaging learning environment conducive to learners' academic success and holistic development.
References
Kapp, K. M. (2019). Microlearning: Short and Sweet. ATD Press.
Lalonde, C., & Lee, L. (2019). Microlearning: Research, strategies, and challenges. Journal of Computing in Higher Education, 31(2), 237–248.
Hung, H. T., & Yuen, S. C.-Y. (2010). Educational use of social networking technology in higher education. Teaching in Higher Education, 15(6), 703–714.
Johnson, L., & Mejia, L. (2019). The 2019 NMC Horizon Report: Higher Education Edition. EDUCAUSE Review.
Deci, E. L., Koestner, R., & Ryan, R. M. (1999). A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. Psychological
Bulletin, 125(6), 627–668.
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining “gamification.” In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments (pp. 9–15). Association for Computing Machinery.
Hamari, J., Koivisto, J., & Sarsa, H. (2016). Does gamification work? A literature review of empirical studies on gamification. In Proceedings of the 47th Hawaii International Conference on System Sciences (pp. 3025–3034). IEEE Computer Society.
Ally, M. (2004). Foundations of Educational Theory for Online Learning. In T. Anderson &
F. Elloumi (Eds.), Theory and Practice of Online Learning (pp. 15–44). Athabasca University.
Beldarrain, Y. (2006). Distance Education Trends: Integrating new technologies to foster student interaction and collaboration. Distance Education, 27(2), 139–153.
Gikas, J., & Grant, M. M. (2013). Mobile computing devices in higher education: Student perspectives on learning with cellphones, smartphones & social media. The Internet and Higher Education, 19, 18–26.
Lee, M. J. W., McLoughlin, C., & Chan, A. (2012). Talk the talk: Learner-generated podcasts as catalysts for knowledge creation. British Journal of Educational Technology, 43(6), 1041–1052.
Reiser, R. A., & Dempsey, J. V. (2018). Trends and Issues in Instructional Design and Technology. Pearson.
Wenger, E. (1998). Communities of Practice: Learning, Meaning, and Identity. Cambridge University Press.
Duolingo. (n.d.). Retrieved from https://www.duolingo.com/
Khan Academy. (n.d.). Retrieved from https://www.khanacademy.org/
Nykia Rodgers
IDTMS24
Blog 3:
Utilizing Mobile Learning Apps to Enhance Learner Engagement.
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