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Wonderscope: An Interactive Augmented Reality, Storytelling Game.



Curiosity in Wonderscope

Wonderscope was created in 2018 as a storytelling AR or Augmented Reality for kids. Which instead of immersing yourself into a game, like Virtual Reality, the environment around you changes on screen. Curiosity is aroused by uncertainty or a desire to close a perceived gap in one’s knowledge due to such things as unanswered questions or unresolved conflicts (Keller, 2018). Wonderscope is a about discovering and learning while being the learner is engaged into the stories that are offered. Kids and even adults can have fun, learn, and explore different worlds, stories, and museums. Since the learner is involved int these stories, it will keep them engaged. AR critic, who does reviews for apps, said that his overall first experience was enjoyed very much (He is not a child. So, if adults love it, of course the kids will. The interactive features allow you to point and touch in front of the camera and the game reacts, so the curiosity goes extremely high to find out what to do next, or what is next in the stories that are told.


Mastering in Wonderscope

There are remarkable stories and learner engagement strategies in Wonderscope. When people do not have positive expectancies for success or when they have been unable to avoid failures and catastrophes over which they have no control, they can develop feelings of helplessness (Keller, 2018). With Wonderscope, the learner can follow a set story. Yes, they are interacting with it, but inevitably it is a story that is programmed and this will allow the learner to not have to worry about feelings of helplessness. There are only successful conclusions in this storytelling game.



Clio’s Cosmic Quest, is for stepping into a space portal and exploring amazing facts about our solar system. This allows you to explore our solar system, learn the constellations, and stars (Graham, 2020). Obviously, the idea here is to explore and learn. Being able to allow the learners to master our galaxy will keep engagement. There are other options on the app that focus on reading. I know that if one is in the middle of a reading a story, it is hard to put it down without finishing and finding out what happens in the end. Having these certain options will open doors to wanting to be a master of reading and/or our stars. Of course, there are other options as well on Wonderscope.

Goals in Wonderscope

Augmented reality is when one has a visual and sometimes interactive experience in a real-world environment. There is a game mode that allows the learner to search for a notorious snake, named Sinclair. That would be the storyline. While they are searching for this snake, the learner will be exploring a natural history museum, learning fun facts about the items in the museum, and also solving puzzles. The main focus and goal is to find the snake, but what keeps the learners engaged is the other tasks previously mentioned. The goals in Wonderscope can be specific and non-specific. Keller said, “Goals can become a source of creating feelings of relevance among students.” (2018) The many different activities are set to take the learner through the story or activity and get to the end of the story or accomplish something in the story. These set goals will keep learners engaged.


Conclusion

Wonderscope is an extremely innovative app. The ideas are incredibly good and this type of Augmented Reality is already being used in the medical field and other educational purposes. There are subjects that could be included in Wonderscope. The reading is there, but there was not any mention of music. There could be a wonderful way to do a story with an old composer, or even some new musicians, so that the leaners could learn about music and how to create it. This could be exceptionally good with the virtual environment and interactive parts. Learners could sit possibly learn to play a piano while going through a story. You can find more information or download app on Wonderscope.com.

References

AR Critic (Nov. 21, 2018) Wonderscope App Review - Immersive & Interactive AR Stories for Kids. [Video] Youtube. Retrieved from https://youtu.be/jkNpC2pzaQA


Graham, P. (April 2, 2020) Award-Winning AR Reading App Wonderscope Is Free Until June. Retrieved from http://bit.ly/3dwGdpt


Wonderscope (Nov. 14 2018) Introducing Wonderscope: an augmented reality iOS app for kids. [Video] Youtube. Retrieved from https://youtu.be/vqN3Rjv6nlk

Keller, Dempsey (2018) Trends and Issues in Instructional Design. Pearson

Education, Inc. Ch. 9

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10 Comments


ghtrejo
Jun 16

Good afternoon.  I absolutely loved this case and the introduction to Wonderscope.  It appears that this specific use of Augmented Reality will indeed create curiosity.  This technology is not new, but it makes me curious to see how they use the technology to tell stories.  Seeing the characters come to life, superimposed in your current environment is exciting and engaging.  The learner can explore a new environment while the stories come to life.  The developer of this technology ensured the learners stayed engage while interacting with the story.  According to Yangin Ersanli AR can make learning fun and engaging (2023).  They studied students learning languages and conducted several relevant studies that showed how AR enhances motivation, collaboration, and personalizes the…


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lakermanfrank
May 11, 2022

This App gives you one hundred percent motivation to learn. The first word that comes to mind is Perceptual Curiosity, “Perceptual curiosity is characterized by reflexive reactions to unex-pected and intrusive stimuli such as a loud noise or unex-pected movement detected in one’s peripheral vision and it is resolved as soon as the cause of the stimulation is perceived and determined to not be dangerous” Keller, Dempsey (2018). The sense of wonder when the two realities are present is eminent. Yes, the two realities, the Virtual reality and the characters that show on your phone screen, and the reality of your living room. The app helps promote reading through storytelling, the reader achieves their goals and keeps advancing through the…

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albattiste
Feb 14, 2022

Augmented Reality and its Educational Impact


The Coronavirus pandemic sparked a need for new and innovative methods of delivering experiences, particularly educational experiences, as schools and corporations around the world shut down due to negative health implications. With an ever-growing number of people living and learning online, the world began to see an increase in the accessibility of Augmented and Virtual Reality tools. This has led many to wonder what place these tools have in 21st century learning. Wonderscope: An Interactive Augmented Reality, Storytelling Game, explores the place of Augmented Reality in learning through storytelling (Richards, 2021). Augmented Reality “... introduces certain artificial elements into the perception of the real world,” (Сороко, 2021), and the implications of its use to…


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almiller3
Jan 12, 2022

Curiosity

Curiosity is aroused by the gap of knowledge that one wishes to know. By using movement and VR technology it stimulates the senses such as loud noises and interactivity. Storytelling also becomes an adventure keeping young viewers entertained and asking questions. People differ in their levels of excitement and stimulation. People also differ in the way that they learn such as tactile learning, visual and auditory learners. Boredom is not always the opposite of curiosity. boredom results from being in an environment that is filled with uniform, unchanging stimuli such as a soft monotone voice. I believe simply reading a book would be less appealing than becoming part of the story. Whenever I read stories to the children at…

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Rachel Adams-Howard
Jul 18, 2021

Wonderscope Case Study

Wonderscope is a children’s reading app that encourages engagement through animation and virtual reality style visuals. It encourages the reader to interact with the story with reading prompts using the microphone to record the child’s completion of the sentence. It also uses camera technology to make the VR aspects responsive to “touch” if they enter the same space in the scene as something that is moving. This would be a fantastic app to use to instruct if reading was not your main focus. While it does have some reading aspects, it seems to be more beneficial for the application of learning history or other story based subjects.

Self-Determination Theory and Three Needs (Grabowski et al.)

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